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Void-Crow
Void-Crow
Fledgling
The game begins. A pawn is moved.
Posts : 1
Join date : 2024-01-26

Werewolf Character Submission Empty Werewolf Character Submission

Sat Jan 27, 2024 11:40 am
Werewolf Application

Character Information

Character Name: Rhys Gaboury
Breed: Homid
Auspice: Ragabash
Tribe: Children of Gaia
Camps (or Lodge): The Patient Deed, this camp believes in refraining from violence until it is absolutely necessary.

Merits: Acute Sense (1 pt Merit)/ Common Sense (1 pt Merit)/ Natural Leader (1 pt Merit)
Calm Heart (3 pt Merit) - This Merit gives the character a free retest when attempting to resist emotion influencing powers or frenzy.

Iron Will (3 pt Merit) - This Merit gives the character a free retest when attempting to resist mind-­influencing powers. This Merit does not work against powers that influence emotions.

Luck/Lucky (3 pt Merit):The character gets a free retest once per session on any non­combat challenge.

Supporter (Child of Gaia) (2 pt Merit): Once per session, you may inspire fellows with your speech, writing  or leadership, giving any ally that is working towards your same goals, and present for the performance one Trait up on one challenge of their choice that they have to make during the same scene or following scene. The effects of this Merit do not stack with other uses of this Merit.

Natural Channel (3 pt Merit)
You find crossing the Gauntlet easier than many of your fellow Garou. The difficulty for stepping sideways is one less for you.

Mixed-Morph ( 3 pt Merit)
You find the art of partial transformation relatively easy, and make the required Dexterity + Primal Urge roll at difficulty 6 rather than difficulty 9. The five-point version of this Merit eliminates the need for a Willpower point; you can achieve partial transformation almost at will.

Insightful  ( 2 pt Merit )
You recognize the inner qualities of those around you, good or bad, and are not often fooled. Those using Subterfuge or similar deceits against you raise their difficulty by two, and you reduce your own difficulties by two when trying to figure someone out.  

wolfwwrpresource.weebly.com/merits-and-flaws is the site I referenced

Flaws:

Ward  (3 pt Flaw )
You are devoted to protecting someone, perhaps a close friend or relative from the days before your First Change. This may be a child (or wolf cub) that relies upon you for care as well as protection. Or it can be an adult who, because of their connection to you, finds themselves exposed to dangers beyond what they can handle themselves. It could even represent a small pack of wolves who rely on you to protect them from human and supernatural predation. Regardless, your Ward's path is firmly tied to yours in some way, and they have a knack for finding themselves in the middle of trouble, looking to you to save the day.

The Ward is my Kinfolk Aunt Audrey aka Reya


Cursed (2 pt Flaw)
You have fallen afoul of someone with supernatural abilities that has cursed you with a specific effect. This curse may have been laid during your prelude, or perhaps even at your birth; it may even be inherited from your ancestors. Your curse is very specific and difficult to dispel without undertaking some major quest or atoning for whatever offense you have committed.
Things you value for sentimental or functional reasons tend to disappear -- mementos, minor fetishes, or significant utilitarian items like the keys to your car or your favorite knife.

His first and favorite Green/Black painted (By his Auntie) aluminum Walkman cassette player/Headphones that go with it. Both were for his 18th Birthday present from his Parents (Dad got him the Walkman/Mom the Headphones) sent via mail to Aunt and Uncles house.


Intolerance (1 pt Flaw)
You have an irrational dislike of a certain thing: An animal, class of person, situation, or object. You gain a +2 difficulty on all dice rolls involving the focus of your intolerance. The Storyteller is the final arbiter of what you can choose to have an Intolerance of: Some dislikes may be too trivial to count (doughnuts or mechanical pencils) while disliking "the Wyrm" is already a common mindset for Garou and hardly counts as a Flaw.
*Dislike Garou Hierarchy/Tenets at times, Kinfolk and Metis are just as much Garou as any "Purebred".

Curiosity ( 2 pt Flaw)
You find mysteries of any sort irresistible. Whether it's a closed drawer, a whispered conversation, or a mysterious light just beyond the trees, you have to know what is going on at all times. Anytime you are presented with the unknown, make a Wits roll or else you must go investigate. The difficulty varies with the roll involved: 5 for simple things ("What is in that storage unit?") and up to 9 for intense circumstances ("I wonder what those fomori are planning. I'd better go listen in. What could possibly go wrong?")



Backgrounds:
Spirit Heritage - The Garou are creatures of duality -- torn between man and wolf, and between flesh and spirit. The Garou share a kinship with inhabitants of the spirit world, but some have a stronger connection than others. For some reason, perhaps an ancestral tie to a household of spirits, certain types of spirits react more positively to you than others. This doesn't need to be a friendly relationship -- spirits may be fearful and respectful of you, in awe of you, or feel a sense of duty to you. No matter what the relationship, one group of spirits is more likely to cooperate with you. When you select this background, choose one type of spirit. Examples of possible groups are animal spirits, plant spirits, elementals, urban spirits, and even Banes. When dealing with spirits of this type, the player may add his Spirit Heritage rating to any Social rolls, or rolls involved in challenges. Spirits whom you are attuned to view you, to some degree, as one of their own -- a daunting prospect for those attuned to Banes, when other Garou discover their heritage. If you act against such spirits or ignore their plights, you may be seen as betraying them.


Animal Spirits is my chosen spirit affiliation.

Rating: Dots Description
1 Spirits can smell their scent on you, though no one else can.
2 The spirits note your arrival. You bring your chosen spirits to mind in others when they look at you, though few understand why.


Kinfolk

They're otherwise normal humans and wolves who descended from Garou without inheriting their spiritual duty. Through this Background you are in contact with a number of Kinfolk. While Kinfolk are normal members of their species in most respects, they are immune to the Delirium, giving them the dubious advantage of looking upon a Crinos-form werewolf. They know that you are Garou, and they are willing to help you however they can, although most are not in positions of power (such people are considered Allies). Networks of Kinfolk are a valuable way for werewolves to deal with the human world without risking frenzy or discovery. Some Kinfolk may be related to you directly, while others are contacts you have made through your sept. Kinfolk may be pooled among a pack.


Dots Description
1 Two Kinfolk
2 Five Kinfolk


Resources


Dots Description
1 Sufficient. You don't get many spending sprees, but you've got a decent place to live, a car that doesn't crap out every week, and a decent standard of living for the working class.
2 Moderate. You're thoroughly middle-class in income, and can afford the odd indulgence. You can hire specific help as necessary. You have enough available cash, portable property, and valuables that you can maintain a one-dot standard of living wherever you are for up to six months.
3 Comfortable. You own a house and some land outright, which you may let the sept use or keep for your pack, and you've a reputation that gives you easy access to credit at good terms. More of your assets are tied up in property than in cash, and if needs be you can maintain a one-dot standard of living wherever you are for as long as you like.


Fetish

You possess a fetish -- a physical object into which a werewolf has bound a spirit. The spirit grants a number of powers to a fetish, so they are very significant to the Garou. Such things are valuable, and other Garou (or other supernatural beings) may covet them.


Dots Description
1 You possess one Level One fetish.

Nyx's Bangle  (lvl 1 Fetish)
Gnosis: 6
A favorite of Ragabash, this fetish resembles a silver bracelet with glyphs honoring Luna carved into it. When activated, it allows the wearer to blend with shadows and move around unseen at night. Only the eyes betray the werewolf, shining like twin full moons in the darkness. Unlike the Nightshade talen, the wearer of Nyx's bangle doesn't turn into shadow, but merely has her presence masked. She gains four extra dice to Stealth pools at night when the fetish is activated. To create Nyx's bangle, one must bind a spirit of night or darkness into the bangle.




Allies


Dots Description
1 One ally of moderate influence and power (doctor or veterinarian, local activist)
2 Two allies, both of moderate power (district ranger, deputy sheriff, popular blogger)


Mentor


Dots Description
1 Mentor is Rank 2.

Additional Features:
[Answer Here]


Background Story:
It is the 1960s in Canada, with the Vietnam War and African-American Civil Rights movement going on in America, this affected Canada greatly. It too was dealing with its own anti-colonial movements from British settlers. Protests and other activism brought many from all around together. This is where Alice Bellinde or Aniib, her Ojibwaen name, sometimes nicknamed Ani by her Ojibwe half and Anabell by any European-Canadian friends or family. Met Leon, aka “Lee” Gordons, an American born British-Italian that sympathized for the Indigenous. He came to Canada as an independent reporting Journalist.

As a Peace officer for Vietnamese-American relations and War Journalist. Leon was discharged in Vietnam and sent back home. This was out of necessity as his higher ups thought, “he was no longer needed”, this was a plain lie in order to silence him. So he came back to America and became an Independent for Civil Rights and other activism. Alice was a volunteer indigenous school teacher and waitress for pay at a café in Canada. When Alice and Lee fell in love through mutual interest and passions, wanting to have a family. Alice’s family was not happy on her father’s side marrying another “colonizer”. It had been bad enough when Alice was born and she was at least half. But Lee was able to gain her families’ respect and in 4 years eventually they married, a year after in 1965, having a baby boy named Rhys. Moving to America, Rhys grew up there and his parents grew increasingly short with each other. At the time he didn’t know why they yelled and argued. This hostile home life made Rhys somewhat of a bad egg. He did poorly in school, got into fights and ran in with a bad crowd following Punk subculture. Music and movies were the only thing that kept him out of the worst as a young teen. Eventually his Parents divorced in the early 80s, mom went back home and dad kinda went MIA trying to do pieces on the state of the Cold War, etc. It was then that Rhys moved to a town nearby from Blueberry County, with his Auntie Audrey aka Reya and Uncle Arty from his father’s side. He took their surname, from Arty's family as he was angered by his parents divorce and seemed to want nothing to do with him. In 82’ when Rhys turned 17 he struggled with himself to the point he’d end up in jail or dead. Out of fear his Auntie, told him all about his parents divorce and why Rhys struggled with his self control. Reya was a Kin-folk to his father, a Homid-Garou; she knew little of his Tribe but that he was actually a werewolf. Born as a Galliard, his duties to his Tribe overtook his life and with his intense passions that all Garou had for activism. It tore his parents apart and the fact that his mother hated the idea that her son would be a monster too, with no stable fatherly relationship as he was constantly gone for work.

Reya tells him that within the next 2-3 years, 4 if he's lucky he would probably undergo his First Change if he had not already. This was hard news at first for Rhys. But over the next several years he grew and matured quickly. His Parents even sending a combined 18th birthday gift of his first Walkman and headphones, which his Auntie painted for him to better "fit" Rhys' style. His Auntie guided him through his First Change though was not actually present, by preparing him and telling him of a nearby sacred spirit site with a tree. In a most unique manner however Rhys did not shift like most do, due to stress or anger. It was the age of Grunge and during his First Change he went to a sacred site with an old tree. Listening to Come on Down and shifting during New God by the Green River band on his Walkman. Strange was all the new feelings he had and for a second that felt like forever saw the Umbra as well. Him and his Auntie talked about his unusual change, and what the Umbra was. Suspecting Umbral sensitivity might have to do with blood ties from his mother’s indigenous side. After his First Change, his Auntie had him meet with Garou connections she had to undergo his Rite of Passage. This would mean he would join a Tribe and be considered a Garou himself. Rhys met with four representatives from the Bone Gnawers, Children of Gaia, Silent Striders and the Uktena. Given four different Rites, Rhys had to choose which Passage and ultimately which Tribe to align with. Gnawers moved to another city which didn't work for him, the Striders seemed too fickle and traveled, which reminded Rhys a bit too much of his Father. Then the Uktena sounded horrific and failure would mean insanity followed by death. So Rhys went with the Children of Gaia, which aligned with what he learned from his family growing up. It was a perfect fit, in order to become one. He prepared by ritualistic meditating and fasting during one full month of the Moon. This was his last shot of the year as they only held it on the Solstices and Equinoxes. Winter solstice was coming and within a week he would begin. Pups would look for their Tribes totem, Unicorn during this lunar month, a sort of Spirit. Once found at the end of the month, packed Rite pups would gather with Unicorn on the Solstice and journey to the homeland of the Children. Once there, they would test their Hearts, Souls and Spirits, just as Wolf did many Moons ago defending Gaia from a Greater Evil.

Of which Rhys passed with such wisdom and compassion, he was sort of an honorary shining example of the community when he completed it. In the next 9 years Rhys grew more and became quite knowledgeable in Garou culture. It was also filled with activism and protests for everything from the Chernobyl disaster and Aids epidemic, the Cold War deescalating, and Reagan’s War on Drugs with the Colombian cocaine cartel. To the Iran-Iraq War, Fall of the Berlin Wall, Crash of Pan Am 103 and then Tiananmen Square protest in 89’. Rhys did and tried as he could to make a difference. It all paid off; the early 90s were great all things considered. Rhys moved to Blueberry County nearby and landed a job as an Assistant Librarian at the local University. Fifa World Cup, the Voyager 1 and Hubble Telescope discoveries, the Internet and great 90s game consoles! At the cost of the Gulf which only lasted a year and Afghani Civil Wars but the Soviet Union dissolved. Followed with the World Trade Center bombing but an attempt was made to resolve the Palestinian War and Pablo Escobar a proposed agent of the Wyrm was killed. Rhys enjoyed the Olympic 94’ game as he was new in town and hadn't made too many friends yet in town. He had talked to a student however a bit, who seemed troubled and much more complicated than anticipated. Sophie though was Kinfolk and on some spiritual level had a distortion to her aura, that Rhys detected but could not figure out what exactly it was. So he decided to keep an eye out for her, unannounced as Garou to her, remaining human. Family was family, and blood was blood nonetheless. Where would Blueberry and its folk take Rhys? Destiny calls and Gaia must be protected.


Questions

Note: If this is not your first Werewolf character (in this server), you may skip all of the questions other than the ones colored blue.

1. Explain what Werewolves are and how they differ from humans physically and mentally.
Werewolves or Garou are guardians/warriors of Gaia. Duties range from protecting natural land/being eco-advocates, fighting against the Wyrm (great being who destroys), guiding the humans towards a harmonious future and reducing their Industrial/Spiritual corruption.

Garou have also 5 total forms Homid or human form, Glabro or Hybrid form; this being a humanoid being closely resembling a wolf with enhanced senses and physicality looks ok at a glance but causes some human concern up close. Crinos or War form; this is a typical “werewolf” appearance, full combat capabilities and strength/senses. Is able to shift into the Umbra to disappear and reappear elsewhere. Is a walking free memory wipe for most humans. Hispo or Dire wolf form, capabilities that of a normal wolf but scaled to about the size of a horse, very fast and intimidating to regular wolves. This form too causes concern amongst the mortals and their memories. Finally Lupus or wolf form, is a regular wolf that is stealthy and doesn’t cause much concern.

They have different Breed types as well, some are born human, others as wolves or a hybrid called a Metis.


2. Explain what the First Change is, how it happens.
It’s when a Garou “comes of age” for their respective Breed type. Usually occurring in highly emotional or stressful situations and shifting into Crinos form. Sometimes it can be a calm shift into a suitable form but this is somewhat rare.

3. Explain what the Litany is and who enforces it.
It is the 13 rules for all Garou. In some tribes certain traditions might differ from one to the next, Fianna oversees the dedicated enforcement of it.

4. Explain the following terms: Pack, Sept and Tribe.
A Pack is a small party of usually 5 Garou and connected to one another via a totem.
Septs are several Packs in a community of 1-2 Tribes related to a Caern.
A Tribe is a large group or “family” of Garou with their own personality, ideals and culture, usually connected by bloodlines.


5. Explain what the Triat is, as well as its origins and the current state of each power at play.
They are the three great entities of; the Wyld, the Weaver and the Wyrm. Each is responsible for a domain as follows; Creation, Preservation and Destruction.

6. Explain what the Auspices are and how they affect the Garou and the Garou Nation.
Auspices are based on the 5 different phases of the Moons the Garou is born under. Usually one of each Auspice collects into a Pack.

Ragabash, of the New Moon, are tricksters and pranksters trying to change the status quo of the Garou traditions that are considered pointless.

Theurge, of the Crescent Moon, are mystics and seers or Shamans. Attuned to Umbra or the Spirit World and the spirits that reside there.

Philodox, of the Half Moon, are the adjudicators and mediators of the Garou. They tend to lead when not in conflict.

Ahroun, of the Full Moon, are the warriors of Garou society. As fierce combatants they make for great leaders while in conflict.


7. Explain what Breed stands for and how it affects the Garou and what role it plays when determining one’s place in the Garou Nation. Do mention what Tribes do care about the different Breeds and how they view them.
Homid are born as Humans, with one human and Garou parent. Fit in well in civilization, only discovering they are Garou after their First Change, very common.

Metis are the offspring of two Garou which are rare. Though deformed and sterile, they are the best of both Homid and Lupus born Garou and can be quite potent being a natural Crinos form. Modernly they are more common now than Lupus.
The Black Furies only allow male Metis, as they are an all female Tribe. Silver Fang produces the most Metis internally as “the Alpha Tribe” or one of the first nations, trying to keep bloodlines pure, causing mild insanity.

Lupus are born as a wolf by wolves, loathe human civilization and cannot or barely speak the language even.
Red Talons only allow Lupus born Garou, and hate Homid born as considered not to be Garou at all.

(Wendigo tribe dislikes any European bred Garou, believing they brought the corruption of the Wyrm to the Americas)


8. Describe a difficult situation in which your character accidentally breaches the Litany and the way they are going to deal with it.
As a Child of Gaia, and Ragabash both, he would probably break at least two Tenets in this scenario. Suffer not the Sick and Garou breeding standards, they're despicable rules in his eyes. Every Garou matters, Metis and Kinfolk blood is still blood and Gaia is still ever present within them. As the Apocalypse and Final Days come, it is crucial to unite as many Nations as possible. Each and every able bodied Garou or elsewise is important in this notion, sick or injury should not mean death.  He would perhaps cover up a Garou relationship and if caught would use all his diplomacy skills to convince a Sept or Tribe to not punish them, seeing as how it is more common place. If a friend or family member was injured the Litany be damned, if it would mean exile then so be it.

Furthermore he would even hope to see Wyrm aligned nations come back to the fold of Gaia. This would create some issues as Garou do not stand behind any Wyrm corruption. But for him Garou is still Garou, Fera were all created from Gaia. Hoping that he can somehow convince them that the Wyrm lies to them and they will return to their rightful place under Gaia.


9. Explain what Rage and Gnosis are, how they are determined and how they influence the Garou.
Rage is a gift from The Moon and with it the Garou are capable of very potent abilities. But too much Rage and the Garou frenzies and loses all control of self. There are two types; Berserk and Fox, Berserking Garou will attack anything and everything despite their personal or tribal codes. Fox frenzy is merely a desire to flee from the situation so the Garou is no longer in danger.

Then there is a type so bad it’s on its own level, where the raging Garou goes into what's called “the Thrall”, or corruption of the Wyrm. Each Breed has its own thralled frenzy:
Homid cannibalize their own or their enemy, Metis commit sexual acts upon packmates and enemies alike, alive or dead. Lupus will attack and destroy anything that cannot defend itself, particularly their own.

Gnosis is the essence of the soul in everything or colloquially called “Mana”. Garou are aware of and can tap into this Mana at will. It is used as a resource to power Gifts, offering to Spirits, powering Fetishes and accessing the Umbra. But as sources can be Wyrm corrupted or made unavailable, it is a highly protected and commodity resource of the Garou. It can be regained at sacred sites, traded with Spirits, or by simple Meditation, a sort of Rite/ritual of the Garou. Lastly without enough Gnosis nothing of the Umbra can be seen or accessed.


10. Explain the way your character views the Litany and each member of the Triat.
[/color]
  1. Garou Shall Not Mate With Garou
    In his opinion it is one of the weaker Tenets. As he believes Garou are Garou and Love is Love. These notions divide the Garou more than they help, any and all detriment from weak or deformed unions is dogmatic ideology.

    Combat the Wyrm Wherever It Dwells and Whenever It Breeds
    Following this mostly to the T. The only exception being that while most things of the Wyrm deserve destruction, any Garou or Spirits fallen under its sway is still from Gaia. Believing they could be still returned, he will try to bring them back or if it's too far gone/ no reasonable or rational outcome is permitted only then are they ended. Even this is part of the cycle so perhaps if they die it can reset them, the Wyrm too has a place it merely needs to be balanced.

    Respect the Territory of Another
    Mostly does this out of respect to certain Tribes that adhere to it still. More casual tribes will simply just not do it, favoring a more “Human” approach.

    Accept an Honorable Surrender
    Death is taken very seriously for Garou in his eyes and as a Child of Gaia, he will absolutely follow this. No one needs to die for every and all disputes.

    Submission to Those of Higher Station
    Out of respect he will follow it but it's a much more loose Tenet. Believing that Gaia is mother of all and the Triat is a life cycle. So in truth all Garou, regardless of internal hierarchy, are beneath Gaia and the Triat.

    The First Share of the Kill for the Greatest in Station
    This is more or less as the above Tenet stated, being a weak ruling but respected where applicable.

    Ye Shall Not Eat the Flesh of Humans
    This is one of the few respected and followed Tenets for my character. Gaia made the Garou to guard and guide the hominids. To love and prosper with them in Gaia and the Triat.

    Respect Those Beneath Ye — All Are of Gaia
    This is a bit of an odd one. All are equal in a way so no one is beneath you, not even mortals. Equality is a cornerstone for the character, and does not wish anyone to suffer for prejudices or caste.

    The Veil Shall Not Be Lifted
    This is respected to a degree. But weak in the sense of if permitted and to secure balance. Humans should know of the Garou as they were almost meant to share this world together. Does acknowledge the history and purpose for this Tenet, unless it could help stop the world from being destroyed entirely.  

    Do Not Suffer Thy People to Tend Thy Sickness
    In the garbage with you! May you be chewed up and spit out then burned.

    The Leader May Be Challenged at Any Time During Peace
    While this is generally understood for balance of leadership. Logically if it is working, there is no need to fix it.

    The Leader May Not Be Challenged During Wartime
    It is acknowledged, however it remains flawed. Some leaders become power hungry, becoming dictators and tyrants. To suffer a bad Leader is to ignore Gaia’s intent for all Garou. Leadership if followed correctly is very meaningful, if we cannot handle ourselves properly what hope is there for Humans or anything else?

    Ye Shall Take No Action That Causes a Caern to Be Violated
    This being the last respected and is one of the “Prime Tenets” of this character. Caerns are sacred and a great wellsprings for Gnosis, being placed by Gaia and the connection to the Umbra. The sense of community and kin-ship surrounding Caerns are one of the few natural unifiers the Garou have left.

    The Triat are seen as the greater wheel of life or cycle. Creation followed by Purpose and ending as all things natural are meant to, Destruction or more so “Death”. Following the cycle is fundamental to continued existence and all have their place in it. In the case of the Weaver and what is known roughly to have happened. There is a sense of empathy as the Weaver merely did what they were meant for. Angering the Wyrm and upsetting the balance though cataclysmic, there is a mourning of the Weaver. As well respected and revered as any soldier who dies in war and sent home. This all is believed to be a test of Gaia and events and situations were always kinda “destined” to happen.





11. Explain in your own words about your character's Tribe, in your answer include its purpose, lifestyle and some of its history.
The Children of Gaia are a great family of Garou and the sense of community and compassion are paramount. To unify and bring together, despite accepted and respected differences, not only will the Final Days be stopped. But the mere creation of the Garou can finally be resolved after the ancient dispute of the War of Rage of which is basically known to my character.
In this ideal the hope of coming together to stop the rampage of the Wyrm and return it to duty and slumber. Killing the Wyrm is impossible but it is merely a great cosmic spirit that needs to be calmed.
Blood does not matter; all are accepted and respected despite backgrounds and beliefs, believing this too is a purpose of the Children. As for the great Gaia, it is important to guard her in any and all ways. Ideally as diplomatic and communal as possible, towards even the naive and misguided Humans. But if bloodshed or death is required it is a huge responsibility of the Children to make sure it is absolutely necessary. Mourn for all as all exist within the Cycle. Lastly but not least, these 5 personal “Prime Tenets” of the Litany are most important to the character and are as follows in order:



Only Gaia and the Triat are above All.
Caerns are Sacred.
Suffer no Tyrants.
Compassion and Respect for All, even enemies.
Kill or hurt only when necessary.

Histories of the Children
(As taught to the character)

It is said that the Wolf primordial protected Gaia from a Great Evil long ago, but not without great losses of the spirits who helped. In order to reestablish them Wolf “mated” with the great mother, Gaia. This suffused different traits into offspring from Wolf and formed all Nations, Tribes and Fera.

During the War of Rage, it is taught that the Children tried to peacekeep the civil war that had erupted. This was futile however and basically they tried to maintain the Tribes the best they could when they evidently failed. Eventually this would be used to exploit the compassions of the Children as well, suffering in a loss for All.
Dark ages would be grim and violent, so the Children did their best and became stoic and chivalrous Knights, forming Orders aka “Pacts” and where the name of the basic Garou unit, “Pack" comes from. This also being the birthplace or foundation of the more modern Litany as seen by Children and the Prime Tenets.

Victorian ages were ones of Discovery. This and the founding of the Americas were paramount to the Garou. The Children advocated for unity of the Tribes found in the Americas. Though the Get and Fias demanded many lands and Caerns. It took the formerly unknown named tribe that started the Uktena and Wendigo later to unite the American Tribes to stop the Get and Fias. The character postulates that this tribe were cousins to the Children of Gaia and was derived from the current existing tribes that split were called the Wenoukta. Their homelands are suspected of being either Alaska, Canada or some territory in both. This is a potential family tie that the character could be connected to the Wenoukta, as he is European Canadian. As there is some mention of the Children and Wenoukta mating and packing in his family, though it's too loose and mostly speculation.

Modernly, the Tribe is doing well in membership and advocates for Civil Rights and Eco-activism. Protest and anti-sentiment for all wars that took place in these ages were also prevalent; such as the World Wars and the Cold War, Vietnam and Korea, to more recently the Gulf, Rwandan conflict and now Afghani Civil conflicts currently.


Last edited by Void-Crow on Tue Jan 30, 2024 11:06 pm; edited 19 times in total (Reason for editing : Review Corrections)

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Mr.death
Mr.death
Fledgling
The game begins. A pawn is moved.
Posts : 24
Join date : 2023-05-22

Werewolf Character Submission Empty Re: Werewolf Character Submission

Sat Jan 27, 2024 9:19 pm
Hello there!

Please provide the description and rating of your background. You also have additional freebies you can use.

In addition, please provide the reference for the Quiet Heart.
Lirbo
Lirbo
Admin
Ancilla
The board expands. New players emerge.
Posts : 125
Join date : 2023-03-29
Age : 25
Location : Los Santos
https://wod-rp.forumotion.com

Werewolf Character Submission Empty Re: Werewolf Character Submission

Wed Jan 31, 2024 7:57 pm
This application Accepted.
As for your Fetish, please discuss it with Mr.death when you two are available in order to get it spawned in-game.

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