Approved Weapons
Wed Aug 16, 2023 10:42 pm
Approved Weapons
Greetings,
As you may know, World of Darkness Roleplay is a cross-chronicle that involves multiple races, meaning we follow an array of different books. However, the mechanics for each item and item may vary on the arsenal of each book. Therefore, we took the liberty to form an official list of all of the approved items along with their mechanics.
If you believe we missed anything out, please let us know and we will look over it.
Melee Weapons
- Blades -
- Kitchen Knife:
Difficulty: 7
Damage: Strength + 0 / Lethal
Conceal: Pocket
- Butcher Knife:
Difficulty: 5
Damage: Strength + 1 / Lethal
Conceal: Pocket
- Combat Knife / Dagger:
Difficulty: 4
Damage: Strength + 1 / Lethal
Conceal: Pocket
- Stiletto:
Difficulty: 6
Damage: Strength + 1 / Lethal
Special Effects: Penetrates up to three points of armor.
- Sai:
Difficulty: 5
Damage: Strength + 1 / Lethal
Conceal: Jacket
Special Effects:
- +1 to dice pool when used to block
- +2 to dice pool for disarm attempts.
- Hook Sword(s):
Difficulty: 7
Damage: Strength + 3 / Lethal
Conceal: Trench Coat
Special Effects:
- Used as a pair
- Requires two hands to employ properly; +2 difficulty if used one-handed.
- +1 to dice pool when used to block
- +2 to dice pool for disarm attempts.
- Short Sword:
Difficulty: 5
Damage: Strength + 2 / Lethal
Conceal: Jacket
- Sword:
Difficulty: 6
Damage: Strength + 3 / Lethal
Conceal: Trench Coat
- Katana:
Difficulty: 6
Damage: Strength + 3 / Lethal
Conceal: Jacket
Special Effects:
- May be used two-handed for an additional +1 damage die.
- Great Sword:
Difficulty: 5
Damage: Strength + 6 / Lethal
Conceal: None
Special Effects:
- Two-handed weapon; very heavy – requires min. Strength 3 to employ
- Scythe:
Difficulty: 5
Damage: Strength + 2 / Lethal
Conceal: None
Special Effects:
- Requires two hands to employ properly; +2 difficulty if used one-handed.
- +2 to dice pool for disarm attempts.
- Axes -
- Hatchet:
Difficulty: 6
Damage: Strength + 1 / Lethal
Conceal: Jacket
- Axe:
Difficulty: 7
Damage: Strength + 3 / Lethal
Conceal: None
- Great Axe:
Difficulty: 6
Damage: Strength + 6 / Lethal
Conceal: None
Special Effects
- Two-handed weapon; extremely heavy – requires min. Strength 4 to employ
- +1 to dice pool when used to block
- Polearm:
Difficulty: 7
Damage: Strength + 3 / Lethal
Conceal: None
Special Effects
- Requires two hands to employ properly; +2 difficulty if used one-handed
- Clubs -
- Riot Baton:
Difficulty: 5
Damage: Strength + 1 / Bashing
Conceal: Trench Coat
- Baseball Bat:
Difficulty: 5
Damage: Strength + 2 / Bashing
Conceal: Trench Coat
- Crowbar:
Difficulty: 6
Damage: Strength + 1 / Lethal
Conceal: Jacket
- Staff:
Difficulty: 6
Damage: Strength + 1 / Bashing
Conceal: None
- Iron Staff:
Difficulty: 7
Damage: Strength + 3 / Lethal
Conceal: None
Special Effects:
- Two-handed weapon; very heavy – requires min. Strength 3 to employ.
- Mace:
Difficulty: 6
Damage: Strength + 1 / Lethal
Conceal: None
- Nunchaku:
Difficulty: 7
Damage: Strength + 2 / Bashing
Conceal:
- +1 to dice pool when used to block.
- +1 difficulty to opponent’s block attempts.
- Spiked Club:
Difficulty: 6
Damage: Strength + 2 / Lethal
Conceal: None
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